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Tidus ([personal profile] blitzcheer) wrote2019-10-08 06:15 pm

[community profile] empatheias app

⌈ PLAYER SECTION ⌉

Player: Reena
Contact: private message currently, please!
Age: 25+
Current Characters: none -- apping entrapta from she-ra & the princess of power ([personal profile] onestech) this round also, however!


⌈ CHARACTER SECTION ⌉

Character: Tidus
Age: 17
Canon: Final Fantasy X
Canon Point: During Operation Mi'hen, when he goes swimming after Sin like a cool and rational guy. Definitely not young and mad about dad.

Background: Game story; Tidus info!

Personality:
    Coming from a life of peace, technology and high luxury, Tidus at his basics has the unsurprising personality you might pin to a sports superstar. He's confident, boastful, bubbles with energy and looks forward to any situation with optimism first. Also, he adores his fans, which makes his confidence levels shoot up all the more. He's as nice to the kids as he is to the pretty ladies, relenting to give time to hopeful Blitzball trainees — the name of the sport he partakes in, a sort of underwater football — and impressing the girls with promises of making gestures after a score meant just for them.

    "Oh, if I score a goal... I'll do this! That will mean it was for you, okay? What seat?"

    Just seventeen and a rising star in his sports career, Tidus was the image of a carefree, upbeat young man reaching into adulthood, getting everything he could want. Unfortunately, a gruelling reality from being taken out of his life of luxury into one of sorrow and misery does put a damper on this side on him.

    There's times where we see him fall back on it: He is optimism first when he can be, even as he's thrown into an unknown land telling him that the city he knew and grew up in is nothing but ruins now, and has been for a thousand years. Going from nearly freezing to death, to being bossed about by an unknown group (who also did save him, admittedly) whose language he can't understand, Tidus does his best to rationalise his situation: He's stuck here, has no way of getting back (easily), so he'll take this one day at a time and figure out how to return home in the process.

    And Tidus does his best at this; but for a young man who's never had to view a world struggling to live under the guilt of mistakes by people made a thousand years past, and with the incarnation of their punishment — aptly named Sin — it's not easy. Tidus reacts passionately to the injustices he sees, sticking himself where he isn't wanted, ignoring tradition when it might mean the end of someone's life. He's not out looking to play hero or to solve a thousand year old problem, but he will do things that he thinks is right. And helping people out is certainly right.

    Tidus: "A large fiend... Let's go get him!"

    Auron: "Why?"

    Tidus: "It's the right thing to do."

    Auron: "It's the right thing to do?"

    Tidus: "What'd I say now?"

    Auron: "Jecht said that a lot, too. And every time he said it, it meant trouble for Braska and me."

    Because of the exchange from pre-apocalyptic world to post-apocalyptic Spira, Tidus's personality had no choice but to shift to match the more sombre landscape. Some parts of his pre-Spira spirit does come with him though, shining in ways through his journey. When he has the opportunity to partake in Blitzball, it's the first time he's felt any relief: it's familiar, this is his life; he's the encouraging voice in a group, cheering up a person, or moving the subject along when things are getting too tense to deal with. He has a level of bravado to him that isn't always well-earned, but if he agrees to something, he will commit to it.

    Yet for your ordinary cheery protagonist, we do see that he's not always hyped. When Tidus agrees to be a player for Wakka's Blitzball team, not long after being washed up a second time somewhere new in Spira, and despite his initial joy in just seeing something as familiar as a blitzball, there's a quietness to him when he knows Wakka is about to ask him to join the team. He isn't ecstatic at the chance, either to play, or for Wakka's reasoning that the city they'll be heading for may have someone he knows there; because him trying to explain where he really comes from results in talk about him being confused, or influenced by Sin's toxin, a substance that messes with people's heads. And if the Zanarkand everyone else knows is meant to have been in ruins for a thousand years, what's the chance he'll know anyone at this city he's never heard of?

    But perhaps for the times we see Tidus as a passionate man willing to be reckless, there is a level of understanding in him to know that all you can do is put on a brave face and go on. For Tidus's privileged upbringing, his past hasn't been without grief. His father Jecht was a superstar in Blitzball before him, a man of even greater bravado and cockiness than Tidus; and there was no turning this side of his father off, even with his son. Jecht was the best, and he knew it; and even if anyone said otherwise, they didn't have a clue.

    To a Tidus of seven years old, his father's way of encouraging him — mixed with Jecht's inability to show or admit weakness — would often make him feel that he could do no right in his father's eyes, that he was never good enough. Just trying to play with a blitzball had his father waltzing in to show him an elaborate shot of his own making, telling Tidus:

    "You can't do it, kid. But don't worry, my boy. You're not the only one. No one else can do it. I'm the best!"

    That may or may not have been the event that made Tidus stop talking to his dad for a week. Or another. Either way, Tidus had an intense dislike for his father, whose never-serious personality often brought Tidus to tears, and which then got him called a crybaby. His dislike for his father only intensified into hatred when Jecht's disappearance led to his grief-stricken mother getting sick waiting for his return day and night, leaving Tidus an orphan a year after, watched over by Auron when he would enter his life around the same time.

    Growing up with these complicated feelings, as well as being the child of a beloved superstar, Tidus took a lesson from this: To do his best, by his own skill, no matter what. And while he doesn't have the same level of self-centred confidence as his dad, it's another trait of many he does share: falling back on arrogance to compliments, joking away serious conversations about feelings, even when they do help him reflect, or otherwise (later on in discussing about his father, and also having someone who would know tell him that his father loved him). He doesn't like the advice of wise adult types much, and usually scoffs at what Auron, the closest to a mentor to him, has to offer. At the same time he does rely on him as a familiar figure. Some youngsters just don't have the proper respect for their elders.

    Auron: "Hmph. Just don't do anything rash."

    Tidus: "What's that mean?"

    Auron: "I'm saying you should not complicate matters. Or you'll find yourself trapped, understand?"

    Tidus: "I don't need you to tell me that! ... I guess there's some sense in what you're saying."

    Auron: "Make mistakes. That's what youth is for after all. Do not waste it."

    Tidus: "So which is it!?"


    Not that Auron always deserves respect!!

    Overall, Tidus is a guy who does his best to adapt to his situations, and with a positive, spunky flair. He can be hotheaded, become argumentative when he's scolded in ways he perceives unfair, will back down and apologise when he insults something unintentionally (even if they regard certain individuals he doesn't like, but whose position means a lot to others), and his attempts to deal with emotional complications calmly and maturely usually means putting a lid on his feelings until they burst.

    Patience and waiting are the worst traits to a guy who prefers moving and doing to sitting around. But as rash as he can be, Tidus does think, sometimes even too much; and he's maturing, as best as a guy can in a JRPG.

    Abilities:
    • UNDERWATER BATTLING, EXTENDED BREATHING: Due to Tidus's training as a Blitzball player (underwater football/rugby/wrestle...thing), Tidus is capable of holding his breath for long stretches of time, even if he's undergoing strenuous activity (such as battling, getting hurt, etc). His movements under water are also rather fluid (heh heh) as he can battle with a weapon, but also deliver some heavy knocks to throw out the opposition from the match. Tidus, calm down.

    • FIGHTER: While not a long time fighter, Tidus is a sword user with his talents lying in his agility and evasion. He can pull off powered-up attacks called overdrives, which aren't too flashy compared to some special attacks out there. So he's a total RPG human in that he's stronger than the average human, can convert energy into powering attacks, can wield magic (more below) and can hold out pretty well, even if he's not the most skilled attacker.

    • MAGIC: While not incredibly adept in magic as your mage types would be, Tidus does have some spells under his belt. He learns 'naturally' some white magic spells to do with slowing/speeding targets (seen here), which can be singular or multiple; he can also deploy attacks that will slow/stun targets (Delay Attack), and also has the capability to learn other attack/magic moves—but only with time and training.

      He can also use special abilities that help provoke enemies, flee from enemies, and also increase ally strength and defence.

    Alignment: Daimonia. Upbeat and positive, Tidus's usual, everyday personality works well for the joy side on the spectrum; however, Tidus's deep-seated issues with his father's style of parenting and abrupt disappearance ten years ago still has a strong impact on Tidus. While resulting in a plethora of other feelings (hate, hate, hatehatehate), it is strongly rooted in grief: for not being good enough, for him not being around, and his mother's misery in losing her husband. His time in Spira has also brought him a lot of grief, both for the place itself, and also bringing up in him old memories.

    Other: UHHH only other thing is while Tidus looks like a human and has the same needs as a human, he's also a magically-constructed dream that can exist in the real world. So he's human, but also not.

    ⌈ SAMPLE SECTION ⌉


    General Sample: Test drive top level!

    Emotion Sample: - Link! His emotions cause the Ouran Highschool Plot Device vase to shatter. There's also other emotional effects through this thread! His emotions also causes him to be the target of an enemy wurm.

    Questions: SO Tidus is described as 'a dream made real' since he was taken out from a dream world and survives and functions like a human in the real world. Except he's still largely dependent on the fayth in his world to survive: if they stop conjuring the dream he's from, he disappears.

    Since he's far from home and so his connection with the fayth is kinda...zoinked, would it be reasonable to say that without his connection to the fayth, he'll grow weaker due to his weird state of being real/not real, and so he'll need an alternate source of energy to stick around—which I was thinking could be (if no other means is found) by completed crystals, either bought from Verens or given to him, until he can form his own? But he then also needs to be careful about balancing how much he uses before they run out.

    I imagine this way would mean 1) figuring it out and also 2) either tapping into it through some type of dunamis, or by tech means.

    It's tough being real-but-not-real.