blitzcheer: (Default)
Tidus ([personal profile] blitzcheer) wrote2020-11-30 04:16 pm

(no subject)

SUPPLIES


ABOUT
    Over time, there has been an effort to gather supplies mainly in support of Missions. Given the danger of missions, and with how not-very-well-stocked the train is, and have you seen the price of weapons, this has been a train collaboration to make people be better prepared.

    While Lightning, Roland Crane, and Tidus have main access to the supplies, anyone is welcome to come and ask for gear, especially during mission time. Various levels of healing potions are donated to the medical cars, and everything here is open to the different teams to take. Before a mission, there's a call to give out foods, potions, and anything here for any team to take with them.

    These are all stored inside the luggage car, and there's a list available for people to read, so they can see what they can ask for. Perishable foods are kept in an Arms Band, stacked together in suitcases. Lunchboxes and sports bottles can also be found in the storage car, for anyone to take. With thanks to Piccolo!

    People are encouraged to add to the lot, whether it be medical, defence, weaponry, food for missions, or so forth. If you character can offer anything, please go to the bottom and let me know in the comments!

    For Big Eaters: There's a note for anyone with big appetite to take some of the lembas, made by Glorfindel.

    Arms Bands: Those handling team supplies and willing to scavenge, gather materials, have first priority.


HEALING:
    - 186 elixirs: fully restores the health and magical energy of one individual
    - 20x3 Al Bhed Potions: replenish a moderate amount of health, also cures poison, silence, and petrification (3 uses per can)
    - 34 potions: replenish a small amount of health
    - 40 X-Potions: Fully/restores a large amount of health
    - 5 Cure Light Wounds (Herbal): Herbal medicine that cures light (small) wounds
    - 5 Total Heal (Herbal): Herbal medicine that completely cures wounds
    - 1 Total Heal (Spiritual): Spiritual medicine that completely cures wounds
    - 2 Cure Light Wounds (Spiritual): Spiritual medicine that cures light (small) wounds
    - 35 ethers: replenishes a decent amount of magical energy
    - 115 healing salves: Recovers light wounds
    - 40 Phoenix Downs: Revives an individual from unconsciousness
    - 3 Cure Disease: Cures any disease
    - 2 Antidote VI: 'Mid-level' strength poison cure
    - 1 large first aid kit with Tidus's name on it
BOOSTS:
    - 30 defence candies: reduce physical/non-magic damage by 20% (lasts as long as sucked on; recommended not to crunch)
    - 10 Fortisol: Casts Bravery, Faith, and Haste at the start of battle
    - 10 Aegisol: Casts Protect, Shell, Veil, and Vigilance
    - 10 Deceptisol: Makes the party difficult for passing enemies to detect
    - 2 Walk Through Fire: Potion that allows the drinker to do as it says on the bottle (image)
    - 2 Walk Through Water: Potion
    - 2 Walk Through Darkness: Potion
    - 2 Walk Through Light: Potion
    - 2 Walk Through Earth: Potion
    - 2 Walk Through Air: Potion
    - 2 Magical Flight: Potion
    - 2 Autumn Leaves Go Spinning: Potion
    - 2 Magical Invisibility: Makes you invisible to physical and magical sight, but lasts for five minutes and is broken if you take any offensive action
    - 1 Magical Invisibility (Attack Mode): Same as above, but not broken by any offensive action
    - 2 Anti-Acid VI: Potion that gives a mid-level strength resistance to acid
    - 1 Oil of Spirit Sight: Dab the oil on your eyelids, and it allows you to see spirits (peoples' souls, anything priestly-related) for five minutes
    - 1 Psionic Resistance
OTHER:
    - 5 Arms Bands: Hammerspace (can only contain 3 weapons, but replenishes ammo)
    - 1 distress flare
    - 2 basic swords
    - 2 basic daggers
    - 9 steel pipes (to be a Silent Hill protag with)
    - 2 Grav-Con Unit: a personal gravity control device that uses AMP manadrive tech
    - 1 4-leaf Soreaway: used for salves(?), completely heals wounds
    - 10 heatstones: Heats around 20-40 forty foot area (link)
    - 5 Alchemist's Fire: A fire bomb that sticks to the target (link)
    - 35 Smoke Bombs: Damages a wide area, releasing a smoke that inflicts darkness and makes it hard for those affected to see.
    - 3 Glue Potions
    - 1 Superglue Potion
    - 2 Light Potion
    - 1 Suspended Animation (labelled as Death)
    - 1 Sleep Toxin Potion
    - 1 Paralysis Venom Potion
FOODS & DRINKS: (with marks for meat, vegetarian, vegan, etc-)CONTAINERS:

Worth checking out: Point Board/Item Request

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting